A dark-fantasy party roguelite

VEKARRA

The expedition descends. The abyss answers.

Lead four heroes into the caves under Vekarra. Read the clock, interrupt the killing blow, and draft a build with no XP and no mana. One death ends a hero. A wipe ends the run.

PC · Coming soon to Steam Early Access

The game

A company goes down. Not all of it comes back.

Beneath the fishing town of Vekarra, mines and pilgrim caves open into the Abyss: a wound with a hunger and a ledger. You take four adventurers on seeded expeditions. Every route, draft and corpse changes the run.

I

Read the clock. Break the attack.

Enemies pick a move, lock it in and charge toward execution. Two-stage ATB. Interrupt the one that kills you. There is no mana: powerful skills run on cooldown cycles. The timeline is the fight.

II

The build is the run.

Eight heroes. You take four. Draft skills after victories, upgrade them from one to three stars at camp, buy relics and supplies, and adapt to seven tactical aspects. No experience levels: your choices create the build.

III

Every descent has a cost.

Seeded node maps: battles, elites, camps, shops, treasure, narrative events and biome bosses. A fallen hero is gone for the rest of the expedition. A full wipe ends the run. Permanent unlocks expand future starting options.

Trailer

Intro cinematic

Early Access

The first half of the descent

Early Access is planned to cover Acts 1 and 2 of 4, the Upper Reaches and the Shattered Depths, with their two bosses. The campaign stops after Act 2 in that version and cannot be completed there; Acts 3 and 4 and the ending arrive with 1.0.

The company is four, and you can run it alone. Two-player local and online co-op is planned for Early Access. Plans may change with testing and player feedback.

Lamplight Studio

Lamplight Studio

Lamplight Studio is an independent game studio founded by Fernando Silva da Luz. We make dark-fantasy games about small companies of people who go somewhere they should not, carry a light, and pay for it.

VEKARRA is our first game. It is built in Unity on a deterministic, test-covered combat core, so any run can be reproduced, tuned and fixed.

Follow the descent

News, clips and devlogs

Wishlist on Steam

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